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Hey mellowcool,

Just wanted to highlight that Godot 4.3 is coming out soon and is currently in beta release. One of the features I'm looking forward to is the better web exports and not needing SharedArrayBuffer. Might deserve a reexport when it's finalized.
Nice job on the game :)

I quite liked this one, it is charming and though I am not usually much of an idle fan this was fun :) 

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Hello,

I couldn't start the game (which seems promising & fun), there's an Error before loading screen:

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

  • OS: MX Linux (Debian-based, no systemd)
  • Browser: Waterfox (Firefox fork, Gecko & SpiderMonkey engines)

I don't know if the problem is on my side or yours. 

To be completely honest, I don’t know what the issue is. I know that godot 4, the engine we used, has some issues with web exports. I know that when using chrome you need to have hardware acceleration on. Beyond that I am not sure.

After a quick search I saw that games that require SharedArrayBuffer to be toggled on, ours does, sometimes do not work on other browsers besides chrome. I'm not sure how true or accurate this is but it was all I could find. I'm very sorry you could not play the game :(

You need 100 strength to win. resilience seems useless.

what is the win condition and what is mental resilience for

Mental resilience is simply to speed up the process by providing 3x the will per purchase

To escape you need 100 punch strength. But to do it successfully you also need 75 run speed, which won’t help during your gameplay.